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DEVO: Digital EVOlution

Digital EVOlution researches the ways how
people can interfere with evolutionary programs.

Evolutionary programs in this sense are not the
traditional optimization applications but are
tending towards 'lively' creatures (also called phenotypes).
The creatures natural habitat is the computer memory, but
it will visualy represent itselve as patterns in three dimensions.

The outside world 'enters' the digital realm by
means of continuous digitised data streams.
Streams can be visual, like a continuous
video stream,or non-visual, like variance in
electro-magnetic fields caused by
approaching humans.

A Creature will reproduce,mutate and die.
Human interference effects all states of
evolution. Therefore people can be seen as
a higher power controling the populations
behavior and growth.


also check DEVO's senses


Creatures

"Creatures", representations of
their genotypes, floating around in their
realm.

People enter the territory by approaching
and gently seek for bodily positions that
seem to please the creatures. By seeking
positions people reduce the stochastic
parameter and steer population and
individual growth.

As with natural evolution, changes and
mutations will not appear immediatly.
However changes in behavior and
appearance will quickly become
noticeable.


set up

The world is projected inside a
1 by 1 meter
copper cube on a pane of glass. A single
camera records the people in front.
This setup creates a fine transparent
aquarium like setting. In this way
people are virtually placed inside the setting
and interaction with the creatures appears
very close and intimate.

materials:
- Copper cube
- Glass
- Projection
- Creature
- Camera
- Stand
- Beamer & Computer